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Contra - Heart of Galuga [v1.0] (25.05.2025)
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    List of changes:
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1. changing the title screen
2. level expansion
3. choice of difficulty
4. more animated backgrounds on the levels
5. redrawing sprites, changing some palettes and adding new details on levels
6. changed characteristics of objects and weapons
7. new types of prizes and objects
8. ranks, time, and number of deaths received after passing
9. additional new skin for game characters (see the "Secrets" section)
10. secret modes
11. modified game mapper from VRC2 / VRC4 to VRC6

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    Gameplay:
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1. Shooting has been changed and now each weapon has its own uniqueness. Also, for weapons such as the rifle, F and S, it is now possible to shoot through the usual B button by pressing it. For the L weapon, it is now possible to fire normally through the turbo button. L+R can pierce through most targets.
2. 2 new prizes have been added: the prize is a medal that gives +1 life and a random prize, in which a random prize can be found, as well as this prize has a small chance of explosion when in a flying capsule and in a container, and on levels 2 and 4 a grenade can be thrown instead of an explosion.
3. There are mines on many levels. Mines cannot be destroyed except for certain prizes
4. Rain added on level 1
5. Some objects on the Veteran difficulty have impenetrability and invulnerability
6. Change the characteristics of enemy objects and bosses on different difficulties
7. Some visible objects can be deactivated on the "Contra" difficulty, but they are activated on the "Veteran" difficulty.
8. Implemented physics for trolleys at level 7
9. A new type of enemy has appeared at level 8.
10. At level 8 there will be a maze in which you will have to find the right path out of three three times. The principle of the maze is as follows: 
	- you will find out the point of checking the correct or incorrect choice of the path by the flickering effect and sounds (your shots can drown out these sounds). These hints are available only on the difficulty of "Contra";
	- If you choose the wrong path, the game will flip back 1 screen.;
	- Correct paths are always random when loading a level;
	- if both players went in different directions, the game will not count the path as correct. We need to move along the same path together.

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    Other:
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1. Added a start-pause for the second player
2. Change getting lives for points
3. Passing circles have been cut out in the game, and a choice of difficulty has been added instead
4. The game has added a rank that will appear in the helicopter cutscene. The rank is determined by how many deaths were received during the passage. When playing for two players, the rank becomes common. On the "Contra" difficulty, the maximum rank is A+, and on the "Veteran" difficulty, S+
5. Some bugs from the original have been fixed, including the scrolling of the screen when playing for two players

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    Secrets:
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1. Start with 1 life and no continuations. On the title screen, tap: ↑ ↑ ↓ ↓ ← → ← → B A
2. To have all prizes on the levels with questions. On the title screen, press: B A ↓ B ↑ ↓
3. Exit the player menu. On the title screen, hold down B + A and press START
4. Go to the levels menu. After selecting the difficulty, hold down: ← + SELECT
5. Change the skin instead of Bill and Lance. On the title screen, click: ↑ ↓ ↑ ↓ SELECT

- FOR A COMFORTABLE GAME, IT IS RECOMMENDED TO PLAY WITH OVERCLOCKING IN THE EMULATOR !!!

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	SUPPORT:
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If you find any critical bugs, then write to me in the discord: my nickname is dimelnex

The author of the hack:
DimelNEX

Artist, lvl-designer:
DimelNEX

They helped with the hack:
leon-udomlya
PacnyTHuk
Doomday

Testers:
Hobbot
ENT_PAVEL

Many thanks to PacnyTHuk for expanding the rom, writing new codes, fixes and many interesting things, without which there would not be the very Contra that we have now!
Thanks also to leon-udomlya for helping us find the data and create a pause for the second player and the game timer!
Thanks to Doomday for changing the mapper to VRC6, which now makes it possible to run this hack on many emulators!
And special thanks to the testers who identified difficult points in the game for further edits and found bugs that were fixed soon!